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Roblox games for brands

We create unique projects on the most popular gaming platform

GAME DESIGN★BRAND WORLDS★UGC★INTEGRATIONS★LIVE OPS★
GAME DESIGN★BRAND WORLDS★UGC★INTEGRATIONS★LIVE OPS★

Why brands need Roblox

01

A bright news hook

Advertising for a generation that barely watches TV. The project reads as part of the gameplay, not an outside ad.

02

Immersion in the brand

The gameplay explains the product's benefits, or turns an abstract brand message into a clear mechanic.

03

A game that stays with you

Even if the promo ends in a month, the game stays available forever.

GLOBAL DAILY USERS
123M
AGE VERIFICATION
57%
of global DAUs are age-checked
AGE MIX AMONG AGE-CHECKED
<13
35%
13–17
38%
18+
27%
OUTSIDE US & CANADA
82%
APAC
33%
REST OF WORLD
28%
EUROPE
21%
US & CANADA
18%
HOURS ENGAGED
29B
UGC

Digital clothing

Digital clothing is part of self-expression in games: players put together looks just like they do in real life. For brands, it's a modern format of presence that fits naturally into the audience's style and habits.

Launch a collection

Brands are already here

600+ brand games and campaigns launched on Roblox in 2025 (up from ~400 in 2024) · 210+ brands already have content on the platform.
Source: Gamefam / industry reporting, 2025
NIKE●GUCCI●VANS●WALMART●SPOTIFY●HYUNDAI●CHIPOTLE●SAMSUNG●ADIDAS●
NIKE●GUCCI●VANS●WALMART●SPOTIFY●HYUNDAI●CHIPOTLE●SAMSUNG●ADIDAS●
Vans — Vans World 2.0WORLD / roblox.com
Chipotle — Burrito BuilderWORLD / roblox.com
Nike — NikelandWORLD / roblox.com
Gucci — Gucci TownWORLD / roblox.com
Walmart — Walmart LandWORLD / roblox.com
Spotify — Spotify IslandWORLD / roblox.com
Vans — Vans World 2.0WORLD / roblox.com
Chipotle — Burrito BuilderWORLD / roblox.com
Nike — NikelandWORLD / roblox.com
Gucci — Gucci TownWORLD / roblox.com
Walmart — Walmart LandWORLD / roblox.com
Spotify — Spotify IslandWORLD / roblox.com
AI-POWERED VISUALIZATION

How your brand looks in Roblox

An example of simple concepts for the game's core elements.

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Cases

See all
BRANDED WORLD / 2025

MTS JUN-PARK

An update to the game space for the MTS Junior plan, with digital-literacy quests and a UGC reward system.

Open the case →
1.78M
VISITS
136K
FAVORITES
3M+
REACH
BRAND WORLD 2.0 / 2025

MTS RIIL TOWN 2.0

A rethink of the MTS RIIL brand world with AI integration, a clan system and new locations for a young audience.

Open the case →
650K
VISITS
13K
FAVORITES
10+
MIN SESSION
OWN GAME / 2D

Pixel Farm Tycoon 2D

A full 2D farming game on the 3D Roblox platform — with its own engine, multiplayer and long-term progression.

Open the case →
50K+
VISITS
1,800+
FAVORITES
Organic
NO PROMO

What we do

01 / GAMES
Commercial games

Commercial games

Full-cycle development from idea through build and promotion

02 / WORLDS
Branded games

Branded games

We design and build games for brands that players want to come back to

03 / INTEGRATIONS
Integrations

Integrations

Placing game mechanics and out-of-game ads inside the most popular games

04 / UGC
UGC items

UGC items

Digital merch and accessories that players collect

From business goal to game mechanic

For any marketing goal we design a playable scenario with a measurable result. Hover a card to see the mechanic.

New product launch
SOLUTION

Quest, product hunt or interaction with the product inside the world

Loyalty & retention
SOLUTION

In-game currency, daily missions, progression and rewards

Sales & traffic
SOLUTION

Promo code, QR or receipt unlocks an in-game reward — purchase becomes access to content

Explaining product benefits
SOLUTION

Mini-games and quests built around features and use cases

How we promote games to millions of visits

01

Platform traffic

Advertising inside Roblox and working with the recommendation algorithms

02

Creators and streamers

Integrations with creators who already play games like this

03

Events and updates

Seasonal events bring players back and hold their attention

04

Cross-promo

Audience swaps with other worlds and the brand's own media channels

Analytics & reporting

WHAT WE TRACK
Engagement — DAU, session time
Retention — D1 / D7 return rate
Brand object & billboard attention BATCH R&D
Time in the branded zone BATCH R&D
Brand quest funnel: start → steps → finish BATCH R&D
Promo / QR / receipt conversions BATCH R&D

Platform metrics come from Roblox Creator Analytics. Everything highlighted lime is our own in-house brand-tracking layer, built specifically to measure brand attention — not just overall game health.

SAMPLE REPORT — BRAND ATTENTION WEEK 1–6
QUEST STARTSCOMPLETIONSREPEAT VISITS
48K31K9.4K
AI-POWERED REPORTING — GENERATED FROM PLATFORM + BRAND-TRACKING DATA EVERY CYCLE

How we work

01

Briefing

We unpack the brand's goals and pick the format that fits best

Audience and platform audit
Format and KPI choice
Timeline and budget estimate
02

Concepting

Mechanics, economy, visual style and the brand interaction scenario

Concept pitch and references
Mechanics map and economy
Style guide and moodboard
03

Production

Development, 3D, UGC, playtests with real players, release prep

World build and scripting
3D assets and UGC items
Playtests and balancing
04

Launch and growth

Traffic, updates, events and reporting on audience metrics

Platform traffic
Seasonal events
Metrics reporting
We're Roblox fans

We play what we make

We work inside the platform every day and know what keeps a player hooked and how to make it great

Team

Stas
DIRECTOR
Carlo
COMMERCIAL DIRECTOR
Anya
BUSINESS DEVELOPER
Valya
LEAD DEVELOPER
Sergey
LEAD DESIGNER
Lera
3D DESIGNER
Danil
DEVELOPER
7
YEARS IN ROBLOX DEVELOPMENT
40+
PROJECTS AND LAUNCHES
12M+
TOTAL VISITS
10
PEOPLE ON THE TEAM

Blog

Questions

How long does production take?

From the first briefing to the first concept — 3 days. From concept to a live world — no more than 20 days.

What do you need from the brand at the start?

Just describe your goals and objectives — we'll figure out how to get there.

How do you correctly measure a game's performance?

We pick mechanics so they move real business results. Inside the game, what matters is visits, session time, return rate and player loyalty.

Do you work with existing games?

Yes, we can find games with the right audience and build advertising into them natively.

We'd love to work with you

Tell us
about your
project

We'll reply within a day and suggest a format for your project

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